game sketch

World hunger game

Goals:

To teach people statistics about world hunger. I would look up stats around the internet to see the percentage of people around the world who do not get enough food every day.

Teach people about other countries different than their owns food choices. It would be an interactive game with seven different countries. Players can choose to help whatever country they would like to help.

What they can do to help. I would find websites and organizations who focus is ending world hunger. It would be interactive and it would bring them to a page on how they can volunteer or help people out.

I would like the players to have a good time while playing this game. I think they could team up if they wanted too but I think it would be more fun if they competed against each other. I would recommend that if people play with a friend they pick a separate country and see who can complete the goals the quickest. The character is going to be a chef in the kitchen who prepares meals for these countries. They will learn what foods are common for the countries culture and see how they can gather things for a meal. The player will have to answer a question about world hunger in between meals before he/she can advance to a meal. The player will also be brought to different surroundings throughout the levels. There will be ten levels where after they reach level ten the people in the game will get the food which will ultimately help with world hunger. The player will then be given all the information needed to volunteer. The arc will be answering the quiz questions right and then they will have a chance at the end to say what they will do to help.

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Ghosts of chance response

I think this game is effective as a learning tool because it gets you to interact with things you might have known nothing about. I know in the article the examples were paintings at a museum which I think is a really cool idea. I remember as a senior in high school we went to an art museum. While I found everything to be beautiful and there were those little signs assigned to each painting explaining what each painting meant, I didn’t know much more than what the signs said. By being able to learn about the museum interactively, people are more likely to know more about the paintings then they do at the actual museum. They might be willing to learn more too because the knowledge is presented to you in a more fascinating way.

Response to world without oil

I found the concept of the game interesting. I think it’s interesting to think that a game can teach us enough about a world problem that it might help us try to fix the problem in everyday life.

I think this game is effective as a learning tool because it puts you in a real life scenario. It really makes you think about an actual world problem and what you would be willing to do to solve it. Maybe after playing this game people would be less likely to use their car for every trip they have to take. Maybe more people would be willing to ride bikes or walk to places.

Response to “Video Games go to Washington: The Story Behind The Howard Dean for Iowa Game

I found this article extremely interesting. When I think of election season I do not think of video games as a mean of politicians to gain an audience. It seems strange to me that by using a video game a politician might gain votes.

I thought it was amazing how much time and energy went into making the game a success. It  was crazy to me that they took so much time to develop three little games to help persuade voters.

I personally don’t think politicians should worry about using video games in the next election. To me, I think it would reach a small demographic of people. I personally wouldn’t let a video game affect my decision on how to vote for either. I don’t really know if a video game could inform me enough to make an educated decision. I’m sure that there would be some voters who find the game informative and that it could help persuade their vote, but I just think for the majority of people it wouldn’t inform them enough.